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Quote from: NoCforMe on November 24, 2024, 04:38:58 PMFunky format.From back in the days of needing to reduce memory/disk space I would imagine. Unless 24 bit was not yet 'a thing'?
Quote from: zedd151 on November 24, 2024, 03:44:29 PMR5 G6 B5I was wondering how you'd encode 3 colors in 16 bits.
Quote from: _japheth on November 24, 2024, 02:43:56 PMOdd; I just loaded that BMP in Paint, then went to save it:Quote from: NoCforMe on November 24, 2024, 02:15:54 PMI don't see how that would result in the file being rewritten in a different format.Strange, since there's not much installed on that VM, not even PSP - so it must have been good old MS Paint...
You must have done something to make it into a 16bpp BMP. (Which seems to be quite the oddball format, BTW.)
Quote from: NoCforMe on November 24, 2024, 02:15:54 PMI don't see how that would result in the file being rewritten in a different format.
You must have done something to make it into a 16bpp BMP. (Which seems to be quite the oddball format, BTW.)
Quote from: NoCforMe on November 24, 2024, 02:15:54 PMSo you're really running with a 16-color display? Must be pretty ugly, eh?
Quote from: _japheth on November 24, 2024, 02:07:14 PMI don't see how that would result in the file being rewritten in a different format.Quote from: NoCforMe on November 24, 2024, 11:04:38 AMBTW, that BMP you used was originally generated by my BMPfromText program, but it's been modified. Did you use my program to create it? That program creates 32bpp BMPs, but yours somehow got converted to 16bpp: what did you use to do that?I can't remember doing anything with it. Perhaps it's just because the Windows XP display driver in the VM is setup to a 1280x1024x16 resolution?
Quote from: NoCforMe on November 24, 2024, 11:04:38 AMCrash was due to the program being totally confused by 16bpp images. That has been added and it now works with them. New version attached here. Could you give it a whirl to check it? Thanks.Thanks, will do ASAP.
QuoteBTW, that BMP you used was originally generated by my BMPfromText program, but it's been modified. Did you use my program to create it? That program creates 32bpp BMPs, but yours somehow got converted to 16bpp: what did you use to do that?
Quote from: zedd151 on November 24, 2024, 01:15:32 AMHave you thought about foregoing the dialog box and using either a Window, or even writing to stdout, in a console version? - At least for only the bitmap data...
Quote from: sinsi on November 24, 2024, 08:25:58 AMI inserted some code at the start of ProcessBitmapData which just wrote a char to the edit window in an endless loop to simulate a busy thread and found the window was responsive :shrug: