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this would be nice to develop to 3d floormapping

Started by daydreamer, May 09, 2013, 03:59:28 AM

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qWord

Quote from: dedndave on May 22, 2013, 02:51:18 AMbut i think it only installs a small part of that, based on which video card you have   :P
no, only the part which is required by the application. (e.g. the latest D3DX9 lib: Jun2010_d3dx9_43_x86.cab + setup).
MREAL macros - when you need floating point arithmetic while assembling!

Siekmanski

The D3DMathSSE2 inc/lib is not complete yet but most routines are finished.
Some of them still need to be sped up by paralel coding.

I'll clean up the source of my lib for texture loading ( jpg gif bmp ) and come up with a simple example.


Ýou can try to cheat the eyes and brain.
That's why I did 4 versions with small pictures and let the videocard do the linear color conversion.
Adding some light and shading will improve the eye candy.
Most of the games use grids of 32*32 or 64*64 vertices.

The 256 version has to much resolution so the tops flicker because they are 1 pixel wide
Creative coders use backward thinking techniques as a strategy.

dedndave

yah - it would be easy to just crop that off   :P