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Vulkan Triangle in MASM64 Assembler

Started by IbrahimElHindawi, June 07, 2025, 05:41:47 PM

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IbrahimElHindawi

Quote from: daydreamer on June 08, 2025, 05:45:38 PMGood luck with 64 bit 3d engine  :thumbsup:
But I prefer use 128 bit SSE /SSE2


i will use all the simd stuff at some point

daydreamer

Quote from: IbrahimElHindawi on June 14, 2025, 04:33:08 PM
Quote from: daydreamer on June 08, 2025, 05:45:38 PMGood luck with 64 bit 3d engine  :thumbsup:
But I prefer use 128 bit SSE /SSE2


i will use all the simd stuff at some point
I have somewhere SSE packed 2d rotation code,rotating 2 points simultaneously
For me it's alternative to pixelshaders because I am most skilled in asm(25 years SSE experience) , but hopeless newbie in pixelshaders, to work with 4 ARGB float channels in pixels and you have fast sqrtps = packed 4x sqrt,Divps rcpps,which you don't have in integer mmx/SSE2 opcodes



my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding