With video games, I was a fan of the original DOOM and in fact own all 4 versions of it but it differentiated between something like normal people and a range of imaginary monsters in imaginary places in outer space so the association back to a normal urban environment was at best tenuous.
Those parent groups pushing ID laws for games don't see it that way. I was just carded for two different stores. Target for the Witcher (a fantasy world of you fighting demons) and Gamestop for Castlevania (a fantasy world of you fighting demons). Where is the virtual urban landscape that I am supposed to confuse with those settings ?
I have no problems with first person "shoot em ups" when they are in the context of battles but I draw the line with racial stereotypes (big UGLY black guys) racing around an urban landscape killing anything they can find.
As a CRAZY white guy, I am offended of the portrayl of shooters all being CRAZY white guys. Some of us crazies don't like guns.
I have much the same comment on porn, I have nothing against naked pretty girls ...
Except yourself ... ;-P
but the vast majority of porn that keeps being thrust upon you in spam, web sites and the like are degrading, ugly and geared for some nasty little shit to try and gouge a few lousy bucks from some desperate poor idiot that is silly enough to buy it. Think of snuff movies, violence against women, ugly degradation, even uglier shots of every orifice being porked and you get some idea of why much of the porn available attracts criticism.
Exactly, that's porn; the naked pretty girls are art.
My problem with some of the video games is they normalise massacres in urban environments and this has a direct association with gutless wonders trying to do the same thing in real life.
No, they are diassociative to begin with. It is Cause to Effect not Effect to Cause, what is this Dr.Who ?? Mass media uses that 'wibbly-wobbly psychy-wimey' stuff
Where guns are taught on the father to son basis or something similar you get people who well understand what they can do and how they should be used, its when the knowledge of guns is based on a fantasy world where you can push the reset button and start again, the association to a real world is lost where you cannot push the reset button to get all the dead people back again.
There was a similar arguement over save points. When there was no consequence to actions and one could rewind to a previous point in the characters life, people would argue that could lead to disassociative behaviour. ('wibbly-wobbly psychy-wimey' stuff)
What I would like to see is an end to shoot em ups that occur in a virtual urban landscape, make it Mars or some imaginary moon in another solar system but leave ordinary people alone.
I would like to see a definitive Good vs Evil in FPS or other action games.
In most RPGs there is a line where the villian is clearly trying to harm others and must be stopped. In FPSs there is usually no such line and in some action games like GTA (hutch--'s ugly black guy) you play as the villian harming others. In Bond games for instance you are clearly trying to stop the criminal mastermind and rescue hutch--'s pretty girls. We need more Bond and less Call of Duty. (And less Steam/EA/Ubisoft/Blizzard always online crap)
And more naked pretty girls ...
(Note I lay claim to 'wibbly-wobbly psychy-wimey' stuff when referring to mass media)