Author Topic: Video games the motive for the Sandy Hook massacre.  (Read 14521 times)

dedndave

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #15 on: February 22, 2013, 03:18:22 AM »
unfortunately, she didn't really address how the games might affect the emotional part of the brain
she looked at it, strictly from a brain-performance point of view

no mention of how it might affect social skills or how a person might perceive the killing of another human being

still, i don't think video games are our problem
at least, it's not the after-affects of gaming activity that are at issue

but why people find it necessary to spend hours-on-end at gaming, in the first place,
might serve as some kind of precursory indicator or statement about social problems we face in today's society

K_F

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #16 on: February 22, 2013, 06:30:57 AM »
:biggrin:

Van,

There is probably some virtue in keeping your cool but there is also more than one way to skin a cat. You would know some of the uglies and unhappies from the ANC era and I have no doubt that there would be some particularly graphic imagery around as to the terrible things that were done by both sides of that "debate". If video game violence is the problem, there is nothing like hard cruel reality to make the point that real life is not like a video game and that video games do not represent the way things are in a world populated by people.
I usually use 'shock treatment' (non-electrical, although this might be a good idea  :icon_mrgreen:).. and hammer them with cold hard 'stats and facts' about real life, and where their future lies if they do not listen to parental advice. I then invite them to 'go it alone'.. run away... end up on the streets... OR show a bit of maturity, have patience, get a decent education.. and you can have all the computers and toys.

as for the cANCer.. well they're a lost cause, always have been.. just like their leaders (all of them actually)
« Last Edit: February 22, 2013, 04:49:31 PM by K_F »
'Sire, Sire!... the peasants are Revolting !!!'
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hutch--

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #17 on: February 23, 2013, 06:46:58 PM »
 :biggrin:

Van,

There is wisdom in what you are doing in being "firm" but just be careful you are not setting up a "Hitler Youth" style regime. having been an angel myself (like the rest of us) having just a little bit of room to deviate seems to be good for kids growing up. If all else fails a good old fashioned "kick in the arse" never went astray.  :P
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dedndave

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #18 on: February 24, 2013, 12:50:01 AM »
i guess i can see the need for some limits
kids, these days, will waste their lives away playing rpg games, if you let them   :P
everything in moderation   :t

K_F

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #19 on: February 26, 2013, 06:45:42 AM »
We're good buddies, schoolwork is priority 1.. after that he free to go.
There no 'Mcfly slackers' here... :)
'Sire, Sire!... the peasants are Revolting !!!'
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DarkWolf

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #20 on: February 28, 2013, 05:52:21 AM »
Maybe the Amish have still control over what their kids are doing?

Besides, constructing a link between (normal) porn and rape smells much more of religious fanatism than of science. Just bullshit.

And the amish have issues with incest and rape, and other degrinating behaviors toward women.
Is porn still responsible ?

But imagining a link between, say, ten years of "successful" hitting and shooting and torturing virtual human beings and actual behaviour of the brainwashed individual is not to be dismissed so easily. It is just really difficult to prove.

What brainwashed individual ?
Everyone who plays video games is brainwashed ?
The entire supposistion is wrong.

mywan

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #21 on: February 28, 2013, 09:55:14 AM »
I have to agree with DarkWolf. In my personal exposure to such games, and many people playing them, the level of moral revulsion at people who would treat real people this way is not diminished in the least. The pop psychology perspective, which takes such associations seriously, is not unlike the manner in which the Amish view the immorality of non-Amish. Ironically the Amish have a higher than average predisposition to all manner of such immoral behaviors they judge non-Amish so harshly for. There is also a correlation, of unknown causation, between religiosity and crime in general. This correlation is robust whether you compare nation to nation, state to state, county to county, or city to city. This flies in the face of some of our most ingrained notions of social causality.

Bottom line is that you can't use "not to be dismissed so easily" as a justification for taking it seriously.

hutch--

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #22 on: February 28, 2013, 01:33:04 PM »
With video games, I was a fan of the original DOOM and in fact own all 4 versions of it but it differentiated between something like normal people and a range of imaginary monsters in imaginary places in outer space so the association back to a normal urban environment was at best tenuous. I have no problems with first person "shoot em ups" when they are in the context of battles but I draw the line with racial stereotypes (big UGLY black guys) racing around an urban landscape killing anything they can find.

I have much the same comment on porn, I have nothing against naked pretty girls but the vast majority of porn that keeps being thrust upon you in spam, web sites and the like are degrading, ugly and geared for some nasty little shit to try and gouge a few lousy bucks from some desperate poor idiot that is silly enough to buy it. Think of snuff movies, violence against women, ugly degradation, even uglier shots of every orifice being porked and you get some idea of why much of the porn available attracts criticism.

My problem with some of the video games is they normalise massacres in urban environments and this has a direct association with gutless wonders trying to do the same thing in real life. Where guns are taught on the father to son basis or something similar you get people who well understand what they can do and how they should be used, its when the knowledge of guns is based on a fantasy world where you can push the reset button and start again, the association to a real world is lost where you cannot push the reset button to get all the dead people back again.

What I would like to see is an end to shoot em ups that occur in a virtual urban landscape, make it Mars or some imaginary moon in another solar system but leave ordinary people alone.
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Magnum

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #23 on: February 28, 2013, 02:19:53 PM »
To me, It is up to the parents to set a good role model.

To me, that means setting a good example  by what the parents do.

Just my opiniom,

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DarkWolf

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #24 on: March 23, 2013, 05:06:30 AM »
With video games, I was a fan of the original DOOM and in fact own all 4 versions of it but it differentiated between something like normal people and a range of imaginary monsters in imaginary places in outer space so the association back to a normal urban environment was at best tenuous.

Those parent groups pushing ID laws for games don't see it that way. I was just carded for two different stores. Target for the Witcher (a fantasy world of you fighting demons) and Gamestop for Castlevania (a fantasy world of you fighting demons). Where is the virtual urban landscape that I am supposed to confuse with those settings ?

Quote
I have no problems with first person "shoot em ups" when they are in the context of battles but I draw the line with racial stereotypes (big UGLY black guys) racing around an urban landscape killing anything they can find.

As a CRAZY white guy, I am offended of the portrayl of shooters all being CRAZY white guys. Some of us crazies don't like guns.

Quote
I have much the same comment on porn, I have nothing against naked pretty girls ...

Except yourself ...  ;-P

Quote
but the vast majority of porn that keeps being thrust upon you in spam, web sites and the like are degrading, ugly and geared for some nasty little shit to try and gouge a few lousy bucks from some desperate poor idiot that is silly enough to buy it. Think of snuff movies, violence against women, ugly degradation, even uglier shots of every orifice being porked and you get some idea of why much of the porn available attracts criticism.

Exactly, that's porn; the naked pretty girls are art.

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My problem with some of the video games is they normalise massacres in urban environments and this has a direct association with gutless wonders trying to do the same thing in real life.

No, they are diassociative to begin with. It is Cause to Effect not Effect to Cause, what is this Dr.Who ?? Mass media uses that 'wibbly-wobbly psychy-wimey' stuff

Quote
Where guns are taught on the father to son basis or something similar you get people who well understand what they can do and how they should be used, its when the knowledge of guns is based on a fantasy world where you can push the reset button and start again, the association to a real world is lost where you cannot push the reset button to get all the dead people back again.

There was a similar arguement over save points. When there was no consequence to actions and one could rewind to a previous point in the characters life, people would argue that could lead to disassociative behaviour. ('wibbly-wobbly psychy-wimey' stuff)

Quote
What I would like to see is an end to shoot em ups that occur in a virtual urban landscape, make it Mars or some imaginary moon in another solar system but leave ordinary people alone.

I would like to see a definitive Good vs Evil in FPS or other action games.
In most RPGs there is a line where the villian is clearly trying to harm others and must be stopped. In FPSs there is usually no such line and in some action games like GTA (hutch--'s ugly black guy) you play as the villian harming others. In Bond games for instance you are clearly trying to stop the criminal mastermind and rescue hutch--'s pretty girls. We need more Bond and less Call of Duty. (And less Steam/EA/Ubisoft/Blizzard always online crap)

And more naked pretty girls ...

(Note I lay claim to 'wibbly-wobbly psychy-wimey' stuff when referring to mass media)

DarkWolf

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Re: Video games the motive for the Sandy Hook massacre.
« Reply #25 on: March 23, 2013, 05:14:49 AM »
To me, It is up to the parents to set a good role model.

To me, that means setting a good example  by what the parents do.

Just my opiniom,

Unfortunately that's all it is.
No one is responsible for their own actions or their children's any more.

Kids are protected, the Sacred Lambs (as opposed to the Sacred Cows that spawned them)
They can be bullies all they like, have what behaviour they choose; and will somehow magically change into caring and responsible adults when their 18, no 21, wait they changed it again um ...   30-ish ? When the smegging hell do we grow up ???

(18 drive/sex; 21 drink; 27/29 tax law/insurance)

Dammit, when can I use that I am not responsible for my actions as an excuse ?