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Can't get a rendering context, wglCreateContext fails

Started by hamper, November 11, 2013, 10:30:52 PM

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Gunther

Jochen,

your menu version (slow, medium, fast) runs fine under both environments. But that's not a real surprise. The test environment wasn't a native installed XP; it's only an emulation with VirtualPC and XP mode as guest and Windows 7 as host.

Gunther 
You have to know the facts before you can distort them.

dedndave

thanks Steve - guys

it looks like we've cleared up most of the issues, at least
i am not sure we'll ever get the full-screen CLI mode to work right
although FINIT might fix it - not sure
could make it worse, if the full-screen console uses the FPU

:004012F9 D91C24                  fstp 32real[esp+esp]
that appears to be incorrect disassembly by my disasm program
dumpbin yields...
  0040131D: D9 1C 24           fstp        dword ptr [esp]

TWell

Quote from: dedndave on November 18, 2013, 01:46:28 AM
it would seem it converts doubles to singles each time render is called
the only one that changes is the first value in the array
My fault, i use GLdouble instead GLfloat in r4Rotation[].