On laptops, Direct3D drivers tend to be faster. Sometimes the OpenGL driver is a wrapper around Direct3D.
That is why you are getting faster times on Direct3D vs OpenGL.
However, by comitting to Direct3D you are limiting yourself to Windows and XBox.
No PS3, no mac, no unix.
Companies resolve this by using a thin layer between the api and the applications. That allows them target many platforms at once by simply changing compiling flags.