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Calling an EXEs export functions

Started by K_F, October 11, 2015, 10:22:24 PM

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K_F

Toying around with making a mod for Orbiter (http://orbit.medphys.ucl.ac.uk/).. where the SDK gives you H and Lib files, to use.

These exports are from the EXE file itself, so I'd imagine that it's static linking instead of dynamic DLL type linking.
I haven't done this before.. but can one use the ordinals of the exports from the PE header instead .

I vaguely remember seeing this somewhere, but think is was on a DLL file and not an EXE - hence the question Can it be done dynamically on an EXE.

The Orbiter sim is written in C++, and my mod is in Asm (obviously  8) )
:t
'Sire, Sire!... the peasants are Revolting !!!'
'Yes, they are.. aren't they....'

K_F

Hah! got it.. it's the same story as calling a DLLs export function
:biggrin:
'Sire, Sire!... the peasants are Revolting !!!'
'Yes, they are.. aren't they....'

Farabi

Why not tried out multiple round body interact in space? Should be a good physic engine. Somehow, Im looking for a protein simulator.  :icon_mrgreen:
http://farabidatacenter.url.ph/MySoftware/
My 3D Game Engine Demo.

Contact me at Whatsapp: 6283818314165

K_F

I think we're on different ideas... could be the same thing though  :biggrin:

You mentioned this idea sometime ago....  http://masm32.com/board/index.php?topic=4711.0
'Sire, Sire!... the peasants are Revolting !!!'
'Yes, they are.. aren't they....'