News:

Masm32 SDK description, downloads and other helpful links
Message to All Guests

Main Menu

SWGPTG - 02 - Drawing Basic Shapes

Started by avcaballero, May 15, 2018, 10:21:14 PM

Previous topic - Next topic

avcaballero

A first stage for an sprite demo, a little weak in the movement for now. Pixel clipping.

https://www.youtube.com/watch?v=u-PPrealGH0

avcaballero

#76
Sprites demo with bezier path calculation. 25kb

https://www.youtube.com/watch?v=aGp5fRc_6n0
:thumbsup: Yeah

Edited: fixed a small gap in the movement

avcaballero

Quadratic Bezier curves explained. You can drag and drop any of the three nodes, but I have to improve its movement.

avcaballero

Talking about raytracing, here is a programming test in 46kb. It needs the earthmap.bmp file in the same folder to be executed. It takes a while to appear, meanwhile it is creating a ppm image file where you can see its development.

Siekmanski

Creative coders use backward thinking techniques as a strategy.

avcaballero

I've been developping the cylinder formulae for raytracing and they took me more time than I expected, but finally I've got it than it seems working, they are a bunch of formulae where you may lost easilly, here they are if anyone interested.

http://abreojosensamblador.epizy.com/?Tarea=5&SubTarea=7#Graf3D_Cilindro



Hmm, inserting images seems don't work... well never mind

:eusa_boohoo:  https://www.youtube.com/watch?v=aya0R2DtpQc