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64-bit DirectX 11 - Part 2 - Planets - Earth and Moon

Started by aw27, June 07, 2018, 04:53:52 PM

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aw27

This is an exercise on using 2 different textures.
I know that there is a seam on the planets that should not be there. This happens because I am using an algorithm and not a modelling software (I will use it sometime in the future).

Siekmanski

Noticed that the moon is elongating when reaching the window borders.
Creative coders use backward thinking techniques as a strategy.

zedd151

Quote from: Siekmanski on June 07, 2018, 08:21:26 PM
Noticed that the moon is elongating when reaching the window borders.

Dark matter pulling it out of its original trajectory.    :greensml:

I'm  sure he'll fix it up in due time. 

Siekmanski

Or it is gravitational force from Planet X entering Earth's orbit .  :t
Creative coders use backward thinking techniques as a strategy.

aw27

Damn, I need to recalculate the gravitational forces  :icon_eek:
Will talk to NASA about that.

felipe