Hi HSE
The aof2 is really cool stuff

I found a solution for user object compilation. I created some files to compile your objects (Pixelmap2 and Graphic1).
I must admit, that it is not very user friendly to compile user objects outside the OA given paths. I'll take note of this for the next release.
Btw, I noticed some compilation issues in 64 bit mode, mostly related to unmatched variable sizes. I'll release a quick fix in the next days.
Now that i fixed this, I see some warnings coming from SmplMath like "WARNING: code not thread save: line 410"... You have to check this.
Attached are the 4 new files. Put them in the aof2 folder. Adjust the paths in the files according to your system and execute MakeMyObjects.cmd.
Finally enable the loading of the precompiled objects in oaf2.asm.
Good luck!
Biterider