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OpenGL in masm64

Started by Mikl__, May 02, 2020, 05:08:37 PM

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jj2007

Quote from: Mikl__ on July 20, 2020, 01:02:44 AM
A prototype is "Texture Matrix" by Franck Charlet

This is old! Show me something new, Mikl :smiley:

Mikl__

#136
Ciao! jj2007!
The Borg cube spaceship is not old. It is vintage.  The first television series, called "Star Trek" debuted in 1966. Steve Hutchinson was 18 when this series was begun.
Let's go back to today. A prototype is "Scissor" by Franck Charlet. There are asm\exe-files and cursor in the attachment.

Mikl__

#137
A prototype is "Local Light" by Franck Charlet. There are asm\exe-files and  cursor in the attachment.

Mikl__

#138
A prototype is "Specular Material" by Franck Charlet. There are asm\exe-files and cursor in the attachment.

Mikl__

#139
A prototype is "Fog" by Franck Charlet. There are asm\exe-files and cursor in the attachment.

Mikl__

#140
Especially for jj2007. The Armada of Borg cubes is moving to conquer the deepest space
Converted example from https://nehe.gamedev.net/tutorial/display_lists/15003/ There are asm\bmp\exe-files and cursor in the attachment.
Interaction: pressing the "Arrow Left", "Arrow Right", "Arrow Up" and "Arrow Down"

Mikl__

#141
continuation

jj2007

Quote from: Mikl__ on July 23, 2020, 11:02:14 AM
Especially for jj2007. The Armada of Borg cubes is moving to conquer the deepest space
Converted example from https://nehe.gamedev.net/tutorial/display_lists/15003/ There are asm\bmp\exe-files and cursor in the attachment.
Interaction: pressing the "Arrow Left", "Arrow Right", "Arrow Up" and "Arrow Down"

That's frightening, my friend :greenclp: :greenclp: :greenclp:

Mikl__

C'รจ niente di pauro, caro jj2007 It is in the far-far away galaxy

TouEnMasm


miss just a ball to break this armada  :badgrin:
Fa is a musical note to play with CL

Mikl__

Yvette, tu aimes jouer au billard?

TouEnMasm


Les jeux de casse boits,c'est pas mal non plus :icon_idea: :biggrin:
Fa is a musical note to play with CL

Mikl__

Converted example from 'OpenGL tutorial' by Tyler Durden - Radial blur. There are asm\exe-files and cursor in the attachment.

Mikl__

A prototype is dof.c from https://www.opengl.org/archives/resources/code/samples/redbook/ This program demonstrates use of the accumulation buffer to create an out-of-focus depth-of-field effect. The teapots are drawn several times into the accumulation buffer. The viewing volume is jittered, except at the focal point, where the viewing volume is at the same position, each time. In this case, the gold teapot remains in focus. There are asm\exe-files and cursor in the attachment.

jj2007

Dear Mikl,
I see only a black window - is that intentional?