Author Topic: Lessons are not published on the NeHe site  (Read 192 times)

Mikl__

  • Member
  • *****
  • Posts: 1097
Lessons are not published on the NeHe site
« on: May 10, 2021, 12:37:16 PM »
Lessons are not published on the NeHe site, but are based on NeHe lessons

Lesson X2: Opengl Frustum Culling


A simple and straightforward way to throw unnecessary objects overboard.

Interaction:
  • Down/Up Arrow ― Move Camera forward/Back
  • Left/Right Arrow ― Rotate the camera to the left/right
  • U/u - Tilt the camera up
  • D/d ― Tilt the camera down
  • Keypad "+"/"-" ― Add object (maximum 1000)/Remove object (at least 1)
  • W/w ― Increase viewing angle (FOV)
  • T/t ― Decrease viewing angle (FOV)
  • G/g ― Turn on/off grid
  • M/m ― Change mode (objects can be points, spheres and cubes)
  • C/c ― Turn on/off culling, clipping on the visibility pyramid
A prototype is Mark Morley's OpenGL Frustrum Culling Tutorial
« Last Edit: May 10, 2021, 08:49:36 PM by Mikl__ »

jj2007

  • Member
  • *****
  • Posts: 11476
  • Assembler is fun ;-)
    • MasmBasic
Re: Lessons are not published on the NeHe site
« Reply #1 on: May 10, 2021, 05:49:52 PM »
Minor problem: “missing glut32.dll” with OpenGL under VS2010
Quote
glut32.dll is not a core system library. It's not installed there by default.

Mikl__

  • Member
  • *****
  • Posts: 1097
Re: Lessons are not published on the NeHe site
« Reply #2 on: May 10, 2021, 07:04:46 PM »
Ciao, Jochen!
Questo è specialmente per te!

jj2007

  • Member
  • *****
  • Posts: 11476
  • Assembler is fun ;-)
    • MasmBasic
Re: Lessons are not published on the NeHe site
« Reply #3 on: May 10, 2021, 07:07:58 PM »
Very, very nice - thank you, Mikl!