Author Topic: inspired by "Daydreamers airforce"  (Read 2011 times)

daydreamer

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inspired by "Daydreamers airforce"
« on: September 26, 2020, 05:58:34 AM »
so I think I make a Jet Fighter X game
mouse controlled,left mouse click to fly to this direction,right click to fire bullets
SIMD fan and macro fan
why assembly is fastest is because its switch has no (brakes) breaks
:P
only in 16bit assembly you can get away with "Only words" :P

felipe

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Re: inspired by "Daydreamers airforce"
« Reply #1 on: September 27, 2020, 03:04:21 AM »
hello daydreamer. the game/program stay minimized in the task bar and that's all. maybe you haven't finish it yet?  :icon_idea:

HSE

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Re: inspired by "Daydreamers airforce"
« Reply #2 on: September 27, 2020, 08:43:14 AM »
Hi Magnus!

For some reason the program open in a minimized way, and is not easy to maximize.

First Jet position is out of screen. I lost a lot of lives before to know were jet X is.

Explosion is so fast, almost you don't see nothing.

There is a noisy counter flickering.

But look like a serious game. Congratulations  :thumbsup:

daydreamer

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Re: inspired by "Daydreamers airforce"
« Reply #3 on: September 27, 2020, 10:15:52 AM »
Hi Magnus!

For some reason the program open in a minimized way, and is not easy to maximize.

First Jet position is out of screen. I lost a lot of lives before to know were jet X is.

Explosion is so fast, almost you don't see nothing.

There is a noisy counter flickering.

But look like a serious game. Congratulations  :thumbsup:
I designed to be 1360x768 widescreen,to not be like annoying old 4:3 games look like when running on modern widescreen,I suspected it had todo if you had 1024x768 resolution I tested to set my own screen to that and replicated the minimized behaviour you describe
wasnt sure how low-spec I should make it to run on most systems
there is still much improvements to be made and maybe some bugs like that flickering
thanks
SIMD fan and macro fan
why assembly is fastest is because its switch has no (brakes) breaks
:P
only in 16bit assembly you can get away with "Only words" :P

felipe

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Re: inspired by "Daydreamers airforce"
« Reply #4 on: September 27, 2020, 11:39:15 PM »
and is not easy to maximize.

how you did it? i still want to try it.  :icon_idea:

HSE

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Re: inspired by "Daydreamers airforce"
« Reply #5 on: September 28, 2020, 05:14:25 AM »
Hola Felipe!

Moviendo el mouse sobre Jet Figther X en la barra de tareas se ve que el programa está funcionando. Normalmente con doble click se maximiza la ventana, pero eso no funciona. Moviendo el puntero del maouse a la ventanita de previsualización, y haciendo un click derecho, se despilega un menú con la opción de maximizar. Tiene que ser antes de que aparezca el MessageBox de GameOver.

felipe

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Re: inspired by "Daydreamers airforce"
« Reply #6 on: September 28, 2020, 07:34:00 AM »
thanks hse, that worked  :thup:. looks like it will be a good game. i think it needs some collisions fixes too. with sound will be better too. Keep going daydreamer, i like it  :mrgreen:

daydreamer

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Re: inspired by "Daydreamers airforce"
« Reply #7 on: September 29, 2020, 02:28:43 AM »
thanks hse, that worked  :thup:. looks like it will be a good game. i think it needs some collisions fixes too. with sound will be better too. Keep going daydreamer, i like it  :mrgreen:
thanks

SIMD fan and macro fan
why assembly is fastest is because its switch has no (brakes) breaks
:P
only in 16bit assembly you can get away with "Only words" :P

joemarotti

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Re: inspired by "Daydreamers airforce"
« Reply #8 on: April 13, 2021, 02:33:14 PM »
Thanks. That worked.

LiaoMi

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Re: inspired by "Daydreamers airforce"
« Reply #9 on: April 13, 2021, 08:02:12 PM »
Hi,

very beautiful project - fun opengl game (3D) + guassian blur shader example https://board.flatassembler.net/topic.php?t=15746&postdays=0&postorder=asc&start=0

Quote
; controls:
;
; keyboard    gamepad           action
;----------------------------------------
; enter       right bummper     pause
; 1           left bummper      change camera mode
; 2           dpad right        change final shader
; 3           dpad up           increase bloom effects
; 4           dpad down         decrease bloom effects
; wasd        left stick        move
; arrows      right stick       shoot
; left mouse                    shoot
; space       a                 bomb
;
; camera motion:
;   tg : move forward / backward
;   fh : move left / right
;   yn : move up / down
;
; camera rotation:
;   uo : rotate about view direction
;   jl : rotate left / right
;   ik : rotate up / down
;
; camera.inc has more details on the camera mode

daydreamer

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Re: inspired by "Daydreamers airforce"
« Reply #10 on: April 14, 2021, 06:27:36 PM »
great LiaaMi :thumbsup:

I just made a simple game with loading few Icons,30ms timer with few simple adds and NEG and .IF's
and drawIconex
and secondary slower timer with respawn code
after I researched for a lot bigger game
SIMD fan and macro fan
why assembly is fastest is because its switch has no (brakes) breaks
:P
only in 16bit assembly you can get away with "Only words" :P