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vectorcall

Started by TouEnMasm, November 25, 2020, 06:31:13 AM

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TouEnMasm

Hello,
I have a fonction who need the  __vectorcall.
UASM don't seem to support it.
Is there a way  to correct this ?

Fa is a musical note to play with CL

jj2007

You have one function? Just load the registers manually, then use call thefunction

TouEnMasm


Good idea but ...
in c++
Quote
   the call look strange
   .data
   Eye    CXMVECTOR <0.0, 3.0, -6.0, 0.0> ; 4*REAL4
   At    CXMVECTOR < 0.0, 1.0, 0.0, 0.0 >
   Up    CXMVECTOR <0.0, 1.0, 0.0, 0.0>
   .code
   
   mov g_View,func(XMMatrixLookAtLH,addr Eye,addr At,addr Up)
;-------------------------------------------------------------------   
/quote]

in asm /FA

Quote
   FXMVECTOR  ptr XMVECTOR
;################################################################
XMMatrixLookAtLH PROC  EyePosition:FXMVECTOR ,FocusPosition:FXMVECTOR ,UpDirection:FXMVECTOR
         Local  retour:DWORD
         mov retour,1
   movaps   xmm2, XMMWORD PTR UpDirection
   movaps   xmm1, XMMWORD PTR FocusPosition
   movaps   xmm0, XMMWORD PTR EyePosition
   lea   eax, DWORD PTR $T4[ebp]               ;<<<<<<<<<<<<<<< created by c++ in stack ???????????????
   push   eax
   call   ?XMMatrixLookAtLH@@YA?AU_XMMATRIX@@T__m128@@00@Z ; XMMatrixLookAtLH

FindeXMMatrixLookAtLH:
         mov eax,retour
         ret
XMMatrixLookAtLH endp
[



Fa is a musical note to play with CL

TouEnMasm

If i understand well,the space needed by XMMVECTOR (size=40h 64 ) is reserved on the stack as last argument

XMMATRIX    XM_CALLCONV     XMMatrixLookAtLH(FXMVECTOR EyePosition, FXMVECTOR FocusPosition, FXMVECTOR UpDirection);


translate by C++ this give
Quote
extern "C" int _stdcall    AXMMatrixLookAtLH(FXMVECTOR EyePosition, FXMVECTOR FocusPosition, FXMVECTOR UpDirection)
{
   XMMatrixLookAtLH(EyePosition,  FocusPosition, UpDirection);
   return 0;



Quote
;   COMDAT _AXMMatrixLookAtLH@48
_TEXT   SEGMENT
$T1 = -176                  ; size = 64
_UpDirection$ = -48               ; size = 16
_FocusPosition$ = -32               ; size = 16
_EyePosition$ = -16               ; size = 16
_AXMMatrixLookAtLH@48 PROC            ; COMDAT
; _EyePosition$ = xmm0
; _FocusPosition$ = xmm1
; _UpDirection$ = xmm2
; File H:\directx\Tutorial07\Tutorial07.cpp
; Line 31
   push   ebx
   mov   ebx, esp
   sub   esp, 8
   and   esp, -16            ; fffffff0H
   add   esp, 4
   push   ebp
   mov   ebp, DWORD PTR [ebx+4]
   mov   DWORD PTR [esp+4], ebp
   mov   ebp, esp
   sub   esp, 184            ; 000000b8H
   push   esi
   push   edi
   movaps   XMMWORD PTR _UpDirection$[ebp], xmm2
   movaps   XMMWORD PTR _FocusPosition$[ebp], xmm1
   movaps   XMMWORD PTR _EyePosition$[ebp], xmm0
; Line 32
   movaps   xmm2, XMMWORD PTR _UpDirection$[ebp]
   movaps   xmm1, XMMWORD PTR _FocusPosition$[ebp]
   movaps   xmm0, XMMWORD PTR _EyePosition$[ebp]
   lea   eax, DWORD PTR $T1[ebp]
   push   eax
   call   ?XMMatrixLookAtLH@@YA?AU_XMMATRIX@@T__m128@@00@Z ; XMMatrixLookAtLH
   add   esp, 4
; Line 33
   xor   eax, eax
; Line 34
   pop   edi
   pop   esi
   mov   esp, ebp
   pop   ebp
   mov   esp, ebx
   pop   ebx
   ret   0
_AXMMatrixLookAtLH@48 ENDP

Fa is a musical note to play with CL

LiaoMi

Quote from: TouEnMasm on November 25, 2020, 06:31:13 AM
Hello,
I have a fonction who need the  __vectorcall.
UASM don't seem to support it.
Is there a way  to correct this ?

Hi TouEnMasm,

https://github.com/Terraspace/UASM/blob/master/regress/src/vcall/vectorcall.asm

TouEnMasm


Thanks , it's work only in 64 bits.
Fa is a musical note to play with CL

nidud

#6
deleted

TouEnMasm


Vectorcall is perfectly defined here https://docs.microsoft.com/en-us/cpp/cpp/vectorcall?view=msvc-160
Attached is the code sample with the annotated assembly listing.
Fa is a musical note to play with CL

johnsa

I implemented vectorcall for 64bit, but never for 32bit. If there is sufficient demand it would be relatively trivial to extend this as the convention is the same and the registers are the same.
I just didn't because A I'm lazy and B I never use 32bit code anymore, especially with vectorcall :)

TouEnMasm

Thanks for answer.
Don't obliged you to do it.
There is surely better things to do as made better the debugging in 64.
Fa is a musical note to play with CL