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Accelarating Attractors

Started by HSE, June 05, 2021, 04:43:35 AM

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HSE

Hi All !!

Playing with more fast drawings. Some attractors allow to manipulate time interval of integration still allowing to represent original speed, others no. But a force brute method can select points to draw in later ones.

Some views modifications (not true camera movements, yet  :biggrin:):
  * E: move forward +Z
  * D: move backward -Z
  * A: move up +Y
  * Z: move down -Y
  * Q: move to the left -X
  * W: move to the right +X
  * X: rotate to the left in the XZ plane
  * C: rotate to the right in the XZ plane
  * R: rotate up in the plane YZ
  * F: rotate down in the plane YZ
  * T: rotate to the left in the plane XY
  * Y: rotate to the right in the plane XY
  * P: original rotation

Attractors:
    AIZAWA              equ 1
    RUCKLIDGE         equ 2
    NOSE_HOOVER    equ 3
    THOMAS              equ 4
    LORENZ               equ 5
    ROSSLER             equ 6
    ROSSLER2           equ 7
    NEWTONLEIPNIK  equ 8
    FINANCE              equ 9
Equations in Assembly: SmplMath

TouEnMasm

Hello,
Trying to re-compile i get this error.
All3.asm(281) : Error A2063: Symbol not defined : triplete.uvalue
The code is :         fSlv [edx].triplete.value = order_equation

The triplete structure is defined with a value as argument
It seem that the fSlv macro change value to uvalue.
So I have a question where is the SmplMath2 who seems to have corrected this problem?
Fa is a musical note to play with CL

HSE

Hi Yves!

Quote from: TouEnMasm on June 05, 2021, 04:51:53 PM
Trying to re-compile i get this error.
All3.asm(281) : Error A2063: Symbol not defined : triplete.uvalue
The code is :         fSlv [edx].triplete.value = order_equation

It's a problem of JWasm family. You can use ML, even 6.14 work perfectly. Anyway, I will change that.


Quote from: TouEnMasm on June 05, 2021, 04:51:53 PM
So I have a question where is the SmplMath2 who seems to have corrected this problem?

SmplMath it's not related with this problem, but you can find last version in https://github.com/ASMHSE/SmplMath .
Important modification is only one line  :biggrin:, but there is some additions.

Thanks, HSE.


Equations in Assembly: SmplMath

daydreamer

great Hector :thumbsup:
also working with attractors now
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

TouEnMasm


value must be a reserved word for the jwasm and suit compiler.Change it by Valeur and all OK now.
:thumbsup:
Fa is a musical note to play with CL

JK

@HSE

i know this is off topic, but i would like to use your version of SmplMath with ASMC.
Quote... you can find last version in https://github.com/ASMHSE/SmplMath.
Important modification is only one line  :biggrin:, but there is some additions.
Which preliminary steps must be taken to make this possible? The documentation says, it requires parts of the masm run time files, for which files, macros or precedures exist dependencies? Is the CRT required (includelib crt.lib)?


JK

HSE

Hi JK!

Quote from: JK on June 07, 2021, 02:47:51 AM
i know this is off topic, but i would like to use your version of SmplMath with ASMC.

It's exactly qWord version, just in big programs you will note that reserved local storage must be bigger than needed.

In 32 bits you can use ML or JWasm  family, no matter. In 64 bits only is tested with JWasm family, I think because at that time there was no 64 bits Invoke macro reliable for ML64.

Quote from: JK on June 07, 2021, 02:47:51 AM
Which preliminary steps must be taken to make this possible? The documentation says, it requires parts of the masm run time files, for which files, macros or precedures exist dependencies? Is the CRT required (includelib crt.lib)?

Mostly are macros. A few procs in a library don't have any dependency.

HSE
Equations in Assembly: SmplMath

JK


HSE

Hi all!!

Now rotation is around  distribution center, but still in little amount before it's messed what is in front or behind  :biggrin:

Update in first post.

Regards, HSE.
Equations in Assembly: SmplMath

HSE

Hi All!

Some transitions requested by Daydreamer  :biggrin:

Regards, HSE.
Equations in Assembly: SmplMath

daydreamer

#10
Quote from: HSE on June 14, 2021, 11:24:27 PM
Hi All!

Some transitions requested by Daydreamer  :biggrin:

Regards, HSE.
WOW,cool ,great work Hector :thumbsup: :greenclp:
Add some music next?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

Siekmanski

Creative coders use backward thinking techniques as a strategy.

HSE

Thanks  :thumbsup:

Strange Attractors are very interesting  :biggrin:
Equations in Assembly: SmplMath

daydreamer

Quote from: Siekmanski on June 15, 2021, 05:57:27 AM
Very cool and beautiful.  :cool:
Might next version use d3d point sprites particle code?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

jj2007

Quote from: HSE on June 14, 2021, 11:24:27 PMSome transitions requested by Daydreamer  :biggrin:

Fantastic, Hector :thumbsup: