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The Orphanage / game graphics
« Last post by daydreamer on Today at 05:10:54 AM »
want to share my stuff, so someone else with more time could use it
The Laboratory / Re: COBRA POWER!
« Last post by daydreamer on Today at 04:46:40 AM »
great work felipe
trying to make a landscape with mathematical curves
game Graphics is also fun
Romper Room / Re: Have some fun with Google Doodle game!
« Last post by jj2007 on Today at 04:11:05 AM »
I spend all the evening

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Romper Room / Re: Have some fun with Google Doodle game!
« Last post by BellaHamilton on Today at 03:32:44 AM »
Funny game :biggrin:
I spend all the evening trying to get all carrots when had played the game firstly. :lol:
The Campus / Re: Masm failing when called from c++
« Last post by armedturret on Today at 01:36:17 AM »
tmp.asm(1) : error A2088: END directive required at end of file

The assembler complains that, in line 1, it expected END and didn't find it. Which simply means that tmp.asm is an empty file! So check what the heck the IDE is producing at that point. The easiest thing is to temporarily replace ML.exe (or UAsm64.exe?) with a fake ML.exe that just produces a messagebox. While that box is showing, check if tmp.asm exists, and what's inside.
Welp, turns out I forgot to close the write stream and the file was empty.
Romper Room / Rand64
« Last post by jj2007 on Today at 01:25:09 AM »
include \masm32\MasmBasic\         ; download
  For_ ct=1 To 100000000        ; 100 Mio
        push Rand64()
        push edx
        fild qword ptr stack
        .if ct<=20
                PrintLine Str$("%i", ST(0))
        add esp, QWORD
  Print Str$("\n%i iterations", ct-1)
  fidivr ct
  Inkey Str$(", average: %f", ST(0)v), " generated in ", NanoTimer$()

Code: [Select]
Code: [Select]
100000000 iterations, average: 1.298322e-15 generated in 982 ms
The Campus / Re: Masm failing when called from c++
« Last post by aw27 on February 23, 2018, 11:22:03 PM »
It will compile fine if you escape the double quotes and the escapes themselves (if you define the command line inside the C++, otherwise no need).

"h:\\masm32\\bin\\_ml.exe /c /Zd /coff /I\"h:\\masm32\\Include\" tmp.asm"

_ml is my 21 years old masm (unfortunately it is not not whisky).
Romper Room / Re: Hi
« Last post by hutch-- on February 23, 2018, 10:32:49 PM »

No excuses, just a bit of practice to get the cobwebs out.  :biggrin:

It is actually useful to have a length of time off as it frees you of ideas that need to be renewed and also have new ideas.
MasmBasic & the RichMasm IDE / Re: JJ_Include and saveAsTemplate
« Last post by jj2007 on February 23, 2018, 06:54:50 PM »
The file has this now:



mox eax, 12
mox ebx, 22


ExportInc has this:\masm32\AFprojs\

But not working: "Not found after link" message

End token missing. Try this:

; *** the end: *** $RL

The editor needs to know where your export stops, so there must be an identical token at the end. Btw this allows means that you can have multiple exports in a single *.asc file. You can even append them all to your main RAID source, after the end start or EndOfCode. This way you are working with a single source, and can search and edit directly if needed.
The Laboratory / Re: COBRA POWER!
« Last post by caballero on February 23, 2018, 06:37:55 PM »
I've been wanting to make another game for some time, but it takes a lot of time, and now I don't have much of it, but I hope to start soon.
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