Author Topic: Resource compiler for console applications  (Read 38714 times)

nidud

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Re: Resource compiler for console applications
« Reply #45 on: October 29, 2012, 11:32:13 PM »
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« Last Edit: February 25, 2022, 04:47:32 AM by nidud »

nidud

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Re: Resource compiler for console applications
« Reply #46 on: October 30, 2012, 12:19:42 AM »
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« Last Edit: February 25, 2022, 04:47:52 AM by nidud »

jj2007

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Re: Resource compiler for console applications
« Reply #47 on: October 30, 2012, 01:44:16 AM »
Hi nidud,

The warning works fine but somewhere a regression has crept in - see Jwasm expands macros inside quoted text...

Sorry that I can't help you with that - C is just not my cup of tea...

jj

nidud

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Re: Resource compiler for console applications
« Reply #48 on: October 30, 2012, 05:09:40 AM »
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« Last Edit: February 25, 2022, 04:48:10 AM by nidud »

nidud

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Re: Resource compiler for console applications
« Reply #49 on: November 05, 2012, 10:13:43 AM »
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« Last Edit: February 25, 2022, 04:48:36 AM by nidud »

hfheatherfox07

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Re: Resource compiler for console applications
« Reply #50 on: February 19, 2013, 11:29:47 AM »
Hi all

One of the first programs I wrote was a 16-bit resource editor, and most of the programs I have made after that has been based on using this tool. It is very simplistic and hard to handle in some cases, but it still works.

The programs I made are still used (mostly by old farts), but the main problem with them is the lack of DOS support in newer hardware, especially printers. I also have a small baby project online, which I have been nursing for some time, but now MS is blocking the use of such applications even in XP.

Most of these programs are written in C/C++, so the plan was to convert the resource compiler to 32-bit instead of rewriting all this code. My knowledge of assembly is from 16-bit TASM, so I’m a bit rusty with regards to 32-bit MASM.

The learning curve will be to grind through the console functions first, using kernel32.lib and a few functions from user32.lib (clipboard functions).

The first problem I run into was the color setup, and here is some of the code used for manipulating colors used in 16-bit code:

Code: [Select]
include clib.inc
include conio.inc
include mouse.inc

.code

setpal proc _CType public uses bx? palid:size_t, clid:size_t
test console,CON_COLOR
jz setpal_end
ifndef __f__
mov ax,palid
mov dx,clid
mov     ch,al
mov     bx,dx
mov     ax,0040h
mov     es,ax
mov     dx,es:[0063h]
cmp dx,03D4h
jne setpal_end
cli
mov dx,03DAh
in al,dx
mov dx,03C0h
mov     al,bl
out     dx,al
mov     al,ch
out     dx,al
mov dx,03DAh
in      al,dx
mov dx,03C0h
mov     al,20h
out     dx,al
sti
else
; missing 32-bit code
endif
    setpal_end:
ret
setpal endp

resetpal proc _CType public
push si?
xor si?,si?
.repeat
    invoke setpal,si?,si?
    inc si?
.until si? == 8
mov si?,56
.repeat
    mov ax?,si?
    add ax?,-48
    invoke setpal,si?,ax?
    inc si?
.until si? == 64
invoke setpal,0014h,0006h
pop si?
ret
resetpal endp

getxya proc _CType public x:size_t, y:size_t
ifndef __f__
invoke getxyw,x,y
mov al,ah
mov ah,0
else
    local lpCharacter:dword, lpNumberOfAttributesRead:dword
mov eax,y
shl eax,16
add eax,x
mov ecx,eax
invoke ReadConsoleOutputAttribute,
    OFSH_OUTPUT,addr lpCharacter,1,ecx,addr lpNumberOfAttributesRead
mov eax,lpCharacter
and eax,00FFh
endif
ret
getxya endp

scputa proc _CType public uses ax? dx? x:size_t, y:size_t, l:size_t, a:size_t
 ifndef __f__
mov al,byte ptr x
mov ah,byte ptr y
call __getxypm
invoke wcputa,dx::ax,l,a
ShowMouseCursor
 else
local pcx:dword
push ecx
movzx ecx,byte ptr a
movzx eax,byte ptr x
movzx edx,byte ptr y
shl edx,16
mov dx,ax
invoke FillConsoleOutputAttribute,OFSH_OUTPUT,ecx,l,edx,addr pcx
pop ecx
 endif
ret
scputa endp

end

The code assign value [0..255] to index [0..15]

So, to my first question: is there a simple way to rearrange the 256 palettes like this in 32-bit, or do I have to apply a table of some sort for that?

The library used for this code could be downloaded from this site: https://sourceforge.net/projects/doszip/files/

hello ,
any chance of the source code for this attachment ?
Like to see the 16bit
Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.

hfheatherfox07

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Re: Resource compiler for console applications
« Reply #51 on: February 21, 2013, 10:04:14 AM »
Actually I am just looking for an example source for text mode
That 16bit is before my time ,
I did find the interrupts , what a mess LOL

http://www.ziplib.com/emu8086/interrupts.html
Your code and your skills will be assimilated. Your programming language is irrelevant.
We are the ASM Borg and you will become part of us. Compile and be assembled.