Author Topic: 64-bit DirectX 11 - Part 2 - Mesh  (Read 1874 times)

jj2007

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #30 on: June 01, 2018, 04:49:18 PM »
@Ascended: Please ignore him. Every once in a while he has a hormonal problem, we got used to it. Some days later, he'll be back to normal. José is not a bad guy, just a bit frustrated :icon14:

P.S.:
I have a game I need to ship.

https://steamcommunity.com/workshop/browse/?section=concepts&appid=765&browsesort=toprated&browsefilter=toprated&p=1
Which one is yours? #13 doesn't tell me much here...

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #31 on: June 01, 2018, 04:57:37 PM »
@JJ,
Poor soul, always trying to join forces against me, right?

Quote
Which one is yours? #13 doesn't tell me much here...

LOL, and you believed.  :dazzled:

jj2007

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #32 on: June 01, 2018, 05:05:25 PM »
Poor soul, always trying to join forces against me, right?

No, José, I respect you because you are a very knowledgeable coder. I guess nobody doubts that. But everybody can also see that you are frustrated. Don't pull down the whole forum with your personal problems. There are people here who have much bigger problems, and yet they don't seminate hatred. This is a peaceful place in general, don't spoil it.

@Hutch: Please do us a favour and delete the last 4 or 5 posts ;)

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #33 on: June 01, 2018, 05:09:40 PM »
No, José, I respect you because you are a very knowledgeable coder. I guess nobody doubts that. But everybody can also see that you are frustrated. Don't pull down the whole forum with your personal problems. There are people here who have much bigger problems, and yet they don't seminate hatred. This is a peaceful place in general, don't spoil it.
The most frustrated person I found here is indeed you. You don't really have another life except this forum. You are here 24x7
All frustrated guys have a tendency to judge the others.

Ascended

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #34 on: June 01, 2018, 07:22:02 PM »
@JJ,
Poor soul, always trying to join forces against me, right?

Quote
Which one is yours? #13 doesn't tell me much here...

LOL, and you believed.  :dazzled:


'One of them' is the beast   8)

@HormonalGuy - Feel free to send the developer a message. See who responds  :t


No, José, I respect you because you are a very knowledgeable coder. I guess nobody doubts that. But everybody can also see that you are frustrated. Don't pull down the whole forum with your personal problems. There are people here who have much bigger problems, and yet they don't seminate hatred. This is a peaceful place in general, don't spoil it.
The most frustrated person I found here is indeed you. You don't really have another life except this forum. You are here 24x7
All frustrated guys have a tendency to judge the others.

Classic case of the pot calling the kettle black, I'd say.

JJ2007 has shown nothing but respect (for everyone). I have never caught a hint of the said 'frustration' with him.

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #35 on: June 01, 2018, 07:38:45 PM »
Quote
@HormonalGuy - Feel free to send the developer a message. See who responds  :t
So, in that games forum you are saying you are a MASM guru and here you are saying you have to dispatch your latest games titles.
Can you post a link to your famous conversion of Siekmanski code to DirectX 11 or whatever 4KB ASM built executable you are referring to ? I want to disassemble it with IDA Pro and see what is your secret.  ;)

Siekmanski

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #36 on: June 01, 2018, 07:47:20 PM »
Make CODE, not WAR.  :biggrin:
Creative coders use backward thinking techniques as a strategy.

Ascended

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #37 on: June 01, 2018, 07:56:00 PM »
Quote
@HormonalGuy - Feel free to send the developer a message. See who responds  :t
So, in that games forum you are saying you are a MASM guru and here you are saying you have to dispatch your latest games titles.
Can you post a link to your famous conversion of Siekmanski code to DirectX 11 or whatever 4KB ASM built executable you are referring to ? I want to disassemble it with IDA Pro and see what is your secret.  ;)

When did I say I was an MASM guru? I am far from it. :icon_confused: Highly proficient in C++ and the DirectX family - Yes, yes I am. Thank you for asking.  8)



If you are after the executables I posted take a look in my games thread, dickhead  :t

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #38 on: June 01, 2018, 08:36:39 PM »
@Ascend

From you I can only find this:
Quote
3D mathematics - Ugghh!
Yeah, DDraw isn't something I have really touched.
I'm no guru at the API's
Woot! My first DX11 render window,
@Siekmanski - Hey dude, I am trying to learn COM myself also

Now, tell me , how can you develop any game with such short knowledge of fundamental things. Are you using Unity?

Ascended

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #39 on: June 01, 2018, 08:44:51 PM »
@Ascend

From you I can only find this:
Quote
3D mathematics - Ugghh! (This is what DXMath.h is for)
Yeah, DDraw isn't something I have really touched. (DDraw has been deprecated since DirectX7 (20 years ago) and is primarily a 2D API, why would I know it well?)
I'm no guru at the API's (what API's are you referring to?)
Woot! My first DX11 render window, (in assembly, idiot)
@Siekmanski - Hey dude, I am trying to learn COM myself also (see previous, but here's a reminder - 'in assembly, idiot')

That's all you found? You have proven my point.


Quote
Now, tell me , how can you develop any game with such a short knowledge of fundamental things. Are you using Unity?

Um, no....

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #40 on: June 01, 2018, 08:48:39 PM »
@Ascend,
You don't stop to call me names, probably trying this way to balance the evidence against your scam.

Ascended

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #41 on: June 01, 2018, 08:50:37 PM »
@Ascend,
You don't stop to call me names, probably trying this way to balance the evidence against your scam.

Still waiting for your money. My scam is no good unless you pay me.  :bgrin:

If I recall correctly (which I always do) you were the one who introduced the name calling, so why do you suddenly take issue with it?


(AW runs to edit all of his initial posts towards me - LOL  :eusa_clap:)

AW

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #42 on: June 01, 2018, 09:12:28 PM »
All right, @Ascend or @HormonalGuy

Take your time to put to market your game titles.  :badgrin:

BTW,

Quote
DDraw has been deprecated since DirectX7 (20 years ago) and is primarily a 2D API, why would I know it well

Because you need it to write 2D text (unless you are using bitmap fonts). You should know this.

Quote
AW runs to edit all of his initial posts towards me - LOL
If I recall, you are the one who use to do it. It is not a common practice of other members.



Ascended

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #43 on: June 01, 2018, 09:28:37 PM »
All right, @Ascend or @HormonalGuy

Take your time to put to market your game titles.  :badgrin:

BTW,

Quote
DDraw has been deprecated since DirectX7 (20 years ago) and is primarily a 2D API, why would I know it well

Because you need it to write 2D text (unless you are using bitmap fonts). You should know this.

You are incorrect. But you are too stubourn to take advice from others who have more experience in the given field.

Siekmanski

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Re: 64-bit DirectX 11 - Part 2 - Mesh
« Reply #44 on: June 01, 2018, 09:42:09 PM »
No need to use ddraw to write 2D text, you can use a 3D vertex format that includes the position of a transformed vertex to draw texture bitmaps in 2D mode.
Creative coders use backward thinking techniques as a strategy.