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#1
UASM Assembler Development / Re: Linux users, please
Last post by Biterider - Today at 06:39:17 AM
It looks promising  :thumbsup:
Unfortunately, I have little Linux expertise.

Biterider
#2
UASM Assembler Development / Linux users, please
Last post by LordAdef - Today at 06:18:33 AM
Hello Uasm users!

I am developing an GUI User Interface, still in its initial stages.

I am targeting it to be able to be cross platform. Except I don't know anything about Linux.

In short, it's goal is to easily develop complex projects (or simple ones).

I touch Windows API as little as possible. Basically, I need a window context to draw everything.

I always thought this project should be a collective one.

Any Linux user interested in helping me in the future?

A demo screenshot. Everything works, and everything handmade:

#3
Showcase / Re: mcLB2, a new Windows contr...
Last post by LordAdef - Today at 05:53:44 AM
Congrats!
#4
In Memory of Hutch' / Re: Hi from Hutch
Last post by Vortex - Today at 05:11:20 AM
Hutch will always live in our hearts. Happy birthday.
#5
In Memory of Hutch' / Re: Hi from Hutch
Last post by daydreamer - June 17, 2025, 10:48:49 PM
happy birthday hutch  :eusa_pray:
#6
In Memory of Hutch' / Re: Hi from Hutch
Last post by TimoVJL - June 17, 2025, 06:24:06 PM
Steve was lucky, as he didn't have to face a current real world situation.
I always remember his crazy ideas for a new world order.
#7
In Memory of Hutch' / Re: Hi from Hutch
Last post by jj2007 - June 17, 2025, 06:02:29 PM
Happy Birthday to Hutch - it would have been 77 years today...🤗
#8
Reference / Re: SoftICE(64bit)
Last post by greenozon - June 17, 2025, 03:18:01 AM
Quote from: morgot on June 16, 2025, 07:20:04 AMSoftice was the best debugger, unlike windbg. Thanks six_L
100 % !!!
it was a true masterpiece for it's time....
#9
Game Development / Re: 15-4x4, zedd's 4x4 game in...
Last post by daydreamer - June 16, 2025, 11:13:04 PM
Quote from: tenkey on June 16, 2025, 02:24:51 AMNow you can see what zedd's 4x4 autosolver produces as its solution.
It will not back up to the board's original scrambled configuration. So it will not back up from the scrambled configuration.
After autosolving, you can restart (R key) from the board configuration that the solver started with. You can try to beat the number of moves it makes.

You cannot view this attachment.
:thumbsup:
cool the coders skill making autosolver sets the difficulty for player to beat autosolver  :badgrin:
#10
MASM64 SDK / Improve 32 bit SSE /SSE2 code ...
Last post by daydreamer - June 16, 2025, 01:47:07 PM
Hi
I already had idea in 32 bit SSE coding, to preparing to 64 bit with creating xmm8-xmm15 in. Data section as variables
Historical using all 8 gp registers has been used in 32 bit mode,so 8 more xmm regs might speed up some SSE code

Also the different 64 bit api using 4 xmm regs for floats,switching to use right xmm regs in code might make code more efficient, instead of few Movaps before and inside proc to Mov to right registers

This thread is about take best SSE /SSE2 code and port to 64 bit, suggestions to include best code snippets in 64 bit sdk as examples