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#11
MasmBasic & the RichMasm IDE / Re: Dual 64- and 32-bit Assemb...
Last post by jj2007 - January 21, 2025, 04:47:38 AM
Thanks, Alex. It works fine both with Masm64 and the Watcom family (UAsm, JWasm, AsmC), but it's kind of an unfinished project. Not all Windows APIs and constants are covered, and I don't have the energy to add what's missing...
#12
MASM64 SDK / Re: Should we improve the Masm...
Last post by LordAdef - January 21, 2025, 03:59:55 AM
Quote from: jj2007 on January 21, 2025, 03:14:32 AM
Quote from: LordAdef on January 21, 2025, 03:10:21 AM64 doesn't work with Uasm

Unfortunately, that's true. There are several competing approaches around: some use Masm64, some use UAsm, and some roll their own. My advice: stick with 32-bit code :bgrin:

Nice, Johen!
I will check it out.
Concerning question #1, it would important that the work Hutch was doing should be carry on, right? 
#13
MasmBasic & the RichMasm IDE / Re: Dual 64- and 32-bit Assemb...
Last post by LordAdef - January 21, 2025, 03:58:09 AM
Congrats Johen!
#14
MASM64 SDK / Re: Should we improve the Masm...
Last post by jj2007 - January 21, 2025, 03:14:32 AM
Quote from: LordAdef on January 21, 2025, 03:10:21 AM64 doesn't work with Uasm

Unfortunately, that's true. There are several competing approaches around: some use Masm64, some use UAsm, and some roll their own. My advice: stick with 32-bit code :bgrin:
#15
MASM64 SDK / Re: Should we improve the Masm...
Last post by LordAdef - January 21, 2025, 03:10:21 AM
hi guys,

I didn't know where to write this, so feel free to delete my post if it's out of place.


I am back after a long winter, so I am still catching up. 

please forgive me if the questions are obvious:

#1:. the 64 sdk is a work in progress, as I read. Is there a plan for someone take over the task Hutch has started?

#2: I use Uasm. I read somewhere the 64 doesn't work with Uasm (I am still on 32 bits, planning to make the jump). Is it still true?

thanks in advance
Alex
#16
Showcase / Re: tdui4i8
Last post by zedd151 - January 20, 2025, 11:35:42 PM
Quote from: NoCforMe on January 20, 2025, 10:38:59 AMLet's wait to see if Rip Van Winkle (the OP) awakens from his long slumber long enough to tell us what his project is all about.
I guess, not.

Quote from: 6u46848 on December 24, 2024, 09:30:33 AMhjdtue
Cmon, Test Department, we just wanted a description of your proggy.
No need to jump ship.  :tongue: I know. I have done that once myself, but resurrected myself a short time later. :wink2:
#17
Poasm / Re: Retrieving the version of ...
Last post by NoCforMe - January 20, 2025, 04:23:11 PM
Hey, you should expand your version to show all the other interesting stuff that GetFileVersionInfo() gives you.

My source attached.
#18
Showcase / Re: Pirates Launcher
Last post by NoCforMe - January 20, 2025, 10:38:59 AM
Let's wait to see if Rip Van Winkle (the OP) awakens from his long slumber long enough to tell us what his project is all about.
#19
Showcase / Re: Pirates Launcher
Last post by stoo23 - January 20, 2025, 10:06:46 AM
Quote from: NoCforMe on January 20, 2025, 06:16:38 AMI dunno about that: why not the Workshop? that's for works in progress.
Yeah, .. see that's where the Section description is misleading:
The Workshop is where general purpose questions and answers are posted. Any assembler programming topic is welcome and discussion is encouraged as long as its friendly.
Obviously, there are NO questions being asked here and as you have clearly pointed out, NO actual 'Discussion' as such, so whilst the Title would seem correct, the description perhaps is not ??

My thoughts regarding noving to Miscellaneous Projects, was simply based on its description, being;
A place for projects that are hard to put a handle on
Which it would seem THIS is  :wink2:

Happy to Move it wherever is deemed appropriate  :smiley:
#20
Poasm / Re: Retrieving the version of ...
Last post by NoCforMe - January 20, 2025, 07:28:08 AM
And thanks for your console app.