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#91
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by zedd151 - July 11, 2024, 10:18:57 AM
Sounds okay to me too, stoo.
#92
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by stoo23 - July 11, 2024, 10:15:12 AM
Quote"Utilities" could reasonably include "tools", but not "toys".
Agreed
QuoteThat's why I think "projects" is better.
OK

QuoteAnd I think the division between 32- and 64-bit programs is unnecessary,
Agreed
Quoteunless it's for a category which requires that bitness (like something that only runs under a 64-bit OS)
Exactly  :thumbsup:
#93
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by NoCforMe - July 11, 2024, 10:14:41 AM
That's a nice list, but far too detailed for this site.
If we ever get that many projects in that many categories, we can always add new categories (subforums).
So other people here: what do you think of my proposed set of forums?
#94
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by stoo23 - July 11, 2024, 10:12:07 AM
QuoteSo again, my proposal is on the table:
o Projects
  o Showcase
  o Tools
  o Toys
  o Educational (or Teaching)

Seems pretty reasonable to me, ... as long as we 'appear' to have some semblance of broad agreement of Terms & Location  :wink2:

Thinking of this I just checked on an old, often visited site for reference  :smiley:
#95
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by NoCforMe - July 11, 2024, 10:09:54 AM
"Utilities" could reasonably include "tools", but not "toys".
That's why I think "projects" is better.

And I think the division between 32- and 64-bit programs is unnecessary, unless it's for a category which requires that bitness (like something that only runs under a 64-bit OS).
#96
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by stoo23 - July 11, 2024, 09:59:00 AM
Hector,....
QuoteIt's not English but assembly programmers jargon  :biggrin:
Please understand, I am NOT completely inept in either English, (State debating Championship team member in High School) or regarding 'Programming' Jargon, Assembler or otherwise, as my own personal interest and observance spans from the time of the Era of Dr.Dobbs etc and pre-dates the arrival of many Languages  on the programming 'Scene'.

Whilst NOT specifically a programmer I do understand a reasonable degree of 'stuff', .... including the oft' used term 'Tools & Toys' but I was not the one being pedantic about it (although I really DO want to sort this out) ... and ... within the interests of trying to Tidy this place up certain distinctions need to be made.

The dual term, does NOT NEED to continue to be used to effectively describe the functions of certain Code and Programs contained within a Section ... IF their purpose is to do something useful.

In this thread's discussion, I think it clearly was trying to define the differences between that which is Useful and that which is purely for Fun or Experimentation.

Including both, in what could (or perhaps should), be referred to as a Utilities Section, (a perhaps far more common and correct piece of Programming 'Jargon' for the type of Section being discussed), would seem far more appropriate to myself,.. especially perhaps with 'specific' regard to the MASM64 section discussed below ... but there I feel those 'Utilities', Should be for 64 bit exclusively, else why place them there when (as once again can be seen below), there ARE other options.

Whilst I think I can understand why Hutch created the 'Tools & Toys' section as a Sub-Forum of the Microsoft 64 BIT MASM section.
Once again, we appear to have a degree of duplicity or replication, as and with reference to my own requests to you guys to confirm/deny same, not ALL material contained therein is either written in or used Exclusively with or for 64 bit MASM and as pointed out in a previous 'post', we also have the Showcase, which suggests;
A gallery of finished applications by experienced members. Do not fill this full of junk or experiments, it is for finished applications. targets can be either 32 or 64 bit assembler applications.

Look, in reality, I (Almost), don't care,... except I do,.. maybe I'm overly Anal but I hate inefficient 'Layouts' and situations like this where there are (as jj pointed out) many underused (and perhaps arguably superfluous) Sub Sections.
It is/was evident that Hutch often moved postings to more appropriate sections, as I have often had to do, so may I suggest MANY here are Still, Unclear Why or Where certain things should or should Not be posted in certain sections of the forum, so IMHO, ANY attempt at making those choices clearer, for those 'posting' and those Searching, is a GOOD thing !!  :smiley:  :cool:

Thanking you all, your serious consideration in this matter, it IS appreciated !!  :thumbsup:
#97
Game Development / Re: Game of Life
Last post by NoCforMe - July 11, 2024, 09:51:36 AM
Quote from: zedd151 on July 11, 2024, 02:29:22 AMThanks FORTRANS, that is what I had thought. But also thought that it was possible that NoCforMe was working with a single buffer and processing each pixel sequentially...  :smiley:
I prefer to do it as intended in Conways original if possible.

You really don't have a choice: it has to be done that way (evaluate all pixels, then make all the changes at once). It won't work any other way. (DAMHIKT)

What I do is make a list (an array of structures) of all changes needed as I look at pixels, then go through the list and make the changes (set cells to ON or OFF as needed).
QuoteI may have some free time to look through NoCforMe's code later today, and run his program in ollydbg and watch the data window for what happens while the game runs...

Spare yourself the trouble; it ain't that complicated. The whole thing is actually pretty straightforward. After all, it's a simple set of rules.

Look at my code in CheckCell(), which is where I evaluate each pixel by looking at its 8 neighbors and applying the rules. And GOLmove() shows how it all works together, checking each cell and then applying the changes to the game grid.
#98
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by NoCforMe - July 11, 2024, 09:45:50 AM
So again, my proposal is on the table:
o Projects
  o Showcase
  o Tools
  o Toys
  o Educational (or Teaching)

Haven't heard a peep from anyone about this. Love it? Hate it? Have any other suggestions?
#99
Tools & Toys / Re: A Teaching Toy: Sine wave ...
Last post by HSE - July 11, 2024, 08:34:06 AM
Stoo23!!

It's not English but assembly programmers jargon  :biggrin:

Just I guess could sound strange to you why there is a "tools and toys" section.

You can move that where you want  :biggrin:  :biggrin: , except 64 bit sections obviously.

Regards, HSE.

#100
The Orphanage / Re: Faster phone /tablet memor...
Last post by HSE - July 11, 2024, 08:07:24 AM
Hi daydreamer!

Quote from: daydreamer on July 10, 2024, 03:09:16 PMI am writing phantasy story and sometimes code and other things while commuting with train to other city+ sometimes visiting library using a tablet

:thumbsup:

Quote from: daydreamer on July 10, 2024, 03:09:16 PMAnyone else write code on tablet/phone ?

These days I'm writing some little pieces in Power Basic in lDosBox to make preliminary data analysis using statics and very simple VGA plots  :biggrin:

Regards, HSE.