it would be nice if there is a d3d library, parts of masm oop also nice to have together with directx coding, but its probably easy to make the best functions self
wasnt directx c header files converted somehow to directx.inc with help of a script and you added a macro for handle directx indirect calls
but earlier macros for masm32 for easier translate C++ directx code wouldnt be so hard to make?
those include you can use float instead of real4 ,customvertex and groups of data
verticessky CUSTOMVERTEX <0.0f , 0.0f, 1.0f, 1.0f,0.0f,0.0f>,\
<640.0f , 0.0f , 1.0f,1.0f, 1.0f,0.0f>,\
<0.0f , 500.0f , 1.0f,1.0f, 0.0f, 1.0f>,\
<640.0f,500.0f,1.0f,1.0f,1.0f,1.0f>
:biggrin:
Feel free to start translating it and writing the code. :P
This exact job is on my radar for UASM, to translate all the DX headers to INC files using UASM COM interface syntax.. fun times :)