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QuoteI has first generation gaming laptop so mobile gpu got hotI can Imagine
Quote from: sinsi on June 12, 2024, 12:01:27 AMDoes len take into account the zero terminator?
mov r12, rvcall(GetCommandLine)
mov r13, len(r12)
add r13, 1
mov r14, alloc(r13)
Quote from: Rockphorr on June 12, 2024, 07:42:19 PMmasm isn't high level language, just with macro language additions.Quote from: NoCforMe on June 12, 2024, 06:10:10 AMQuote from: Rockphorr on June 11, 2024, 03:43:01 AMProblems come when using on bounds...Bounds? as in array bound checking?
Just curious.
As bounds of assembler abilities. A default solution is the immediate value, but i need to get that from the expression of offsets.
Quote from: NoCforMe on June 12, 2024, 06:10:10 AMQuote from: Rockphorr on June 11, 2024, 03:43:01 AMProblems come when using on bounds...Bounds? as in array bound checking?
Just curious.
Quote from: Rockphorr on June 11, 2024, 03:43:01 AMProblems come when using on bounds...Bounds? as in array bound checking?
Quote from: tda0626 on June 11, 2024, 09:40:40 AMReading up on the subject, to get a smooth moving object, it looks like the only way is to go unchained mode on 320 x 200 or mode X 320 x 240 and do page flipping.