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With a little help from a friend... size of the image

Started by LordAdef, March 27, 2018, 02:54:08 PM

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LordAdef

Any good soul could help me out here. I need to get the width and height of an image, but I can reach the bitmap structure with what I got from searching the forum. Yep, very nooby.. but I really need to get this done quickly:

   inv CreateCompatibleDC,hdc
   mov hCpDC, eax   
   inv   LoadBitmap, hInstance,  IDB_CP
      
   inv SelectObject, hCpDC, eax

   lea edi, [ ???? +sizeof(BITMAPFILEHEADER)]
   mov ebx, BITMAPINFOHEADER.biWidth[edi]
   mov edx, BITMAPINFOHEADER.biHeight[edi]


I really thank any help
Cheers


jj2007

Try this:
  invoke GetCurrentObject, hDC, OBJ_BITMAP
  invoke GetObject, eax, BITMAP, addr bitmap
  print str$(bitmap.bmWidth), " is the width"

mabdelouahab

.data
bm BITMAP <>
.code
invoke GetObject, rv(LoadBitmap,rv(GetModuleHandle,0),IDB_CP),sizeof BITMAP, addr bm
printf("\n Width=%d,Height=%d ",bm.bmWidth,bm.bmHeight)


dedndave

similar to what Jochen suggested  :P

    LOCAL   hbmpCp      :HBITMAP
    LOCAL   bmpCp       :BITMAP

;------------------------------------------------

    INVOKE  LoadBitmap,hInstance,IDB_CP
    mov     hbmpCp,eax
    INVOKE  SelectObject,hCpDC,eax
    INVOKE  GetObject,hbmpCp,sizeof BITMAP,addr bmpCp

    mov     ecx,bmpCp.bmWidth               ;ECX = image width
    mov     edx,bmpCp.bmHeight              ;EDX = image height


GetObject function
https://msdn.microsoft.com/en-us/library/dd144904(v=vs.85).aspx

BITMAP structure
https://msdn.microsoft.com/en-us/library/dd183371(v=vs.85).aspx

GetObject returns information based on the type of handle that is passed
if you don't have the correct information size for that handle type, it will return error

aw27

That information is part of the file header.
So, you can use the Microsoft abstract and C++-inspired way or handling graphic files, SelectObject  GetObject, etc, or or can roll your sleeves and look directly learning something in the process.
There is an essay here:
http://masm32.com/board/index.php?topic=6733.0

LordAdef

Thanks guys, I really mean it!

It's working!


Hey aw27, I'm a rolling sleeves kind of guy! Sometimes, you learn a lot when you ask a question and people teach you the way, and you go from there.

Unfortunately I've got a son that needs extra care, along with my day job. Without such a help from you guys, I could never evolve in assembly (maybe I wouldn't even be coding).

aw27

Quote
Unfortunately I've got a son that needs extra care, along with my day job.
I have a large experience with that and my son related dramas are far from over.
What I meant with rolling the sleeves is "not be afraid of plunging in the dirty waters" as opposed to "not be afraid of working like a horse".

LordAdef

Quote from: aw27 on March 28, 2018, 04:46:35 PM
Quote
Unfortunately I've got a son that needs extra care, along with my day job.
I have a large experience with that and my son related dramas are far from over.
What I meant with rolling the sleeves is "not be afraid of plunging in the dirty waters" as opposed to "not be afraid of working like a horse".

Ok! Thanks

daydreamer

does it also work if you want to use a .jpg,.gif etc?
its easier to make something small with help of .jpgs, so I dont break the forum limit
I wonder if its possible to emulate old games that uses palette tricks, by Reading in a 8bit bitmap and change its palette data and use bitblt to output it?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

dedndave

it can be done with a regular bitmap image
however, it is much easier to change the palette if you load the image as a DIB section
i have done this using 256-color images (not as effective with other types)

to load the image as a DIB section, use LoadImage with the LR_CREATEDIBSECTION flag

LoadImage
https://msdn.microsoft.com/en-us/library/ms648045(v=vs.85).aspx

then, in addition to using GetObject as mentioned before, you can use...

GetDIBColorTable
https://msdn.microsoft.com/en-us/library/dd144878(v=vs.85).aspx

SetDIBColorTable
https://msdn.microsoft.com/en-us/library/dd162972(v=vs.85).aspx

notice, that with a DIB section, GetObject may be used to fill either a BITMAP or a DIBSECTION structure

GetObject
https://msdn.microsoft.com/en-us/library/dd144904(v=vs.85).aspx

DIBSECTION
https://msdn.microsoft.com/en-us/library/dd183567%28v=vs.85%29.aspx

BITMAP
https://msdn.microsoft.com/en-us/library/dd183371%28v=vs.85%29.aspx

dedndave

by the way, JPG and GIF files are very different from BMP's
i don't know, LoadImage might support one or both (i doubt it)
if so, it will load the image as a bitmap, though
it always returns a handle to a bitmap

jj2007

Quote from: dedndave on March 28, 2018, 11:37:07 PM
by the way, JPG and GIF files are very different from BMP's
i don't know, LoadImage might support one or both (i doubt it)
if so, it will load the image as a bitmap, though
it always returns a handle to a bitmap

Right. I normally use GdipCreateBitmapFromStream, and it doesn't care what format the buffer provides. So GetObject works fine with JPG, PNG & friends.

daydreamer

Quote from: jj2007 on March 29, 2018, 12:42:33 AM
Quote from: dedndave on March 28, 2018, 11:37:07 PM
by the way, JPG and GIF files are very different from BMP's
i don't know, LoadImage might support one or both (i doubt it)
if so, it will load the image as a bitmap, though
it always returns a handle to a bitmap

Right. I normally use GdipCreateBitmapFromStream, and it doesn't care what format the buffer provides. So GetObject works fine with JPG, PNG & friends.
thanks, thats what I was looking for, so I can start to port some java and load small jpgs
and after I get it working improve speed
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

LordAdef

AW27, so agora descobri que voce e Portugues! Maravilha saber.

hutch--

I confess to being very rusty with bitmaps but I am getting a weird result.

    invoke GetObject,hBitmap,SIZEOF BITMAP, ADDR bmp
    invoke MessageBox,hWnd,LastError$(),"LastError",MB_OK

    mov ecx, bmp.bmWidth
    mov edx, bmp.bmHeight

    invoke MessageBox,hWnd,str$(rcx),"Width",MB_OK
    invoke MessageBox,hWnd,str$(rdx),"Height",MB_OK


The width is correct but the height is wrong. The bitmap is 384 wide and 32 high but the results I am getting are respectively 384 and 100.

LATER : It helped not to overwrite EDX with the 1st messagebox call.  :P