Hi!
Here a little test of Pixelmap2. Build in 32 and 64 bits.
The binary is 32 bits because in 64 bits I have forgotten to disable debugging... again

The graphic functions are not thread safe, apparently SmplMath have some differences in 64 bits and I have made a temporary solution.
LATER: I'm thinking that SmplMath wasn't tested with UASM64 because UASM doesn't exist at that time. Then some UASM64 "feature" must be the problem.