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Caballero's drawer

Started by avcaballero, May 01, 2018, 05:49:40 AM

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avcaballero


avcaballero

I have added the Gouraud shading that is, basically, a color gradient over each triangle. The result is a softer shading. But still with some white streaks that I need to fix.

avcaballero

#152
Hi, fist attempt on making the Apollonian Gasket

avcaballero

#153
nearly

HSE

Hi caballero!!

I was trying to see how you solved z-order in 6.1.9.14. Atractor de Aizawa.But not, you don't solved (yet?).

Regards, HSE
Equations in Assembly: SmplMath

avcaballero

@HSE. Short memory, sooooo, the truth is in the code

Something strange still remains   :eusa_pray:

HSE

Quote from: caballero on June 09, 2021, 05:12:02 PM
@HSE. Short memory, sooooo, the truth is in the code

:biggrin: Binary working wrong, little truth in the code is.
Equations in Assembly: SmplMath

daydreamer

Quote from: HSE on June 09, 2021, 11:01:36 PM
Quote from: caballero on June 09, 2021, 05:12:02 PM
@HSE. Short memory, sooooo, the truth is in the code

:biggrin: Binary working wrong, little truth in the code is.
zbuffer simpler solution?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

HSE

Equations in Assembly: SmplMath

avcaballero

Ok, now it is correct. The point is that if you set the generating spheres by eye, the algorithm can cause gaps between the following spheres. The generating spheres must be perfectly tangent.

avcaballero

Raytracing my nick

:eusa_boohoo:  https://www.youtube.com/watch?v=2ULT8J4JBpg


Siekmanski

Creative coders use backward thinking techniques as a strategy.

avcaballero

Just for fun, 3 types of tunnels