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## Caballero's drawer

Started by avcaballero, May 01, 2018, 05:49:40 AM

Of course

#### avcaballero

I have added the Gouraud shading that is, basically, a color gradient over each triangle. The result is a softer shading. But still with some white streaks that I need to fix.

#### avcaballero

#152
Hi, fist attempt on making the Apollonian Gasket

#153
nearly

#### HSE

Hi caballero!!

I was trying to see how you solved z-order in 6.1.9.14. Atractor de Aizawa.But not, you don't solved (yet?).

Regards, HSE
Equations in Assembly: SmplMath

#### avcaballero

@HSE. Short memory, sooooo, the truth is in the code

Something strange still remains

#### HSE

Quote from: caballero on June 09, 2021, 05:12:02 PM
@HSE. Short memory, sooooo, the truth is in the code

Binary working wrong, little truth in the code is.
Equations in Assembly: SmplMath

#### daydreamer

Quote from: HSE on June 09, 2021, 11:01:36 PM
Quote from: caballero on June 09, 2021, 05:12:02 PM
@HSE. Short memory, sooooo, the truth is in the code

Binary working wrong, little truth in the code is.
zbuffer simpler solution?
my none asm creations
https://masm32.com/board/index.php?topic=6937.msg74303#msg74303
I am an Invoker
"An Invoker is a mage who specializes in the manipulation of raw and elemental energies."
Like SIMD coding

#### HSE

Quote from: daydreamer on June 10, 2021, 07:48:05 PM
zbuffer simpler solution?
That is the solution that fails.
Equations in Assembly: SmplMath

#### avcaballero

Ok, now it is correct. The point is that if you set the generating spheres by eye, the algorithm can cause gaps between the following spheres. The generating spheres must be perfectly tangent.

#### avcaballero

Raytracing my nick